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Animation for VR

Elizabeth Kupfer  (Animator, Evil Eye Pictures)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

You're new project is in VR, with no set camera. How do you continue? What are the limitations of animating for VR? What are the rules when you can look anywhere in a space? How do you make sure the player is looking in the right place? These are just a few questions that will be touched on. Lizz will go over some guildlines, tricks, and tips that helped Wolves in the Walls become a memorable experience.

Takeaway

Attendees will come away with some useful acting techniques for a more intimate space and how to plan out animations for an intimate VR space.

Intended Audience

This talk is designed for animators, designers, and anyone with an appreciation of camera. No prerequiset knowledge is necessary.