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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Animation for VR

Elizabeth Kupfer  (Animator, Evil Eye Pictures)

Date: Thursday, July 22

Time: 3:40pm - 4:10pm

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

You're new project is in VR, with no set camera. How do you continue? What are the limitations of animating for VR? What are the rules when you can look anywhere in a space? How do you make sure the player is looking in the right place? These are just a few questions that will be touched on. Lizz will go over some guildlines, tricks, and tips that helped Wolves in the Walls become a memorable experience.


Attendees will come away with some useful acting techniques for a more intimate space and how to plan out animations for an intimate VR space.

Intended Audience

This talk is designed for animators, designers, and anyone with an appreciation of camera. No prerequiset knowledge is necessary.