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Animation Roundtable Day 3: Follow-Through

Tim Borelli (Animator, Thekla, Inc.)

Location: Room 208, South Hall

Date: Friday, March 22

Time: 1:30pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts, Programming

Format: Roundtable

Vault Recording: Not Recorded

The Animation Roundtable aims to bring all disciplines together under a common cause- how to best implement and improve the field of animation in game development.

Friday’s roundtable will be focused on the technical side of game animation from rigging, tools, and programming, to implementation and iteration. The conversations will benefit anyone interested in these topics, but the moderators also encourage animators of all knowledge levels to attend and learn what makes their animations tick.

In addition, this roundtable discussion will focus on helping newcomers by dedicating the last part of each session to them, encouraging questions to help them get started (or jump-started!) in their animation careers.

Takeaway

The roundtable participants will walk away having seen the animation process through each discipline's eyes. They will go back to their respective studios with a newfound understanding of how to best communicate with their coworkers in order to deliver, as a team, the best animation in their games as possible.

Intended Audience

Audience could include animators, designers, technical animators and programmers that are excited to participate in a productive discussion about animation in games.