GDC 2025 Session Viewer
Animation Roundtables Day 3
Euna Park (Gameplay Animator, That's No Moon)
Shayna Moon (Technical Producer, Sanzaru)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Visual Arts
Format: Roundtable
Vault Recording: TBD
Audience Level: All
The Animation Roundtable aims to bring all disciplines together under a common cause- how to best implement and improve the field of animation in game development. The following questions are among those that will be addressed: Who should be directing the animation in a game? Who owns each part of the animation pipeline after export? How can all disciplines work together better, to bring the best looking and feeling animation to their game? What workflow frustrations have been experienced and how were they resolved? What new technologies are available or coming online that can help animators excel at their jobs, and what challenges will those technologies bring? What is your best tip or trick that you think everyone needs to hear? What mistakes have you made that you think others can learn from? How can we all give and take feedback better, from all disciplines? In addition, this roundtable discussion will focus on helping newcomers by dedicating the last part of each session to them, encouraging questions to help them get prepared (or jump-started!) in their animation careers.
Takeaway
The roundtable participants will walk away with a better understanding of how to best communicate with their coworkers (both other animators and other disciplines) in order to deliver the best animation in their games possible as a team. Participants may also pick up technical tips and tricks, as well as career advice both for getting started in games and career advancement.
Intended Audience
The audience can include animators, designers, technical animators, producers, and programmers who are excited to participate in a productive discussion about animation and team building in games.