View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Yusun Chung (Lead Animator, Electronic Arts)
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: No
'The Sims 4' animations are created to support a diverse range of characters and Build/Buy objects. We will look into both our aesthetic considerations and technical workflows for producing Animations for optimal customization. It includes acting considerations, IK retargeting, use of block model, and content verification using our proprietary art graph editor, SAGE.
Gain insight into the aesthetic considerations and implementation workflows necessary to create animations for customizable characters, clothing, and interactable objects.
Animation students or professionals who are interested in learning how 'The Sims 4' Animations are created to support a wide range of in-game customization in highly interactive social life simulation games.