Bruno Velazquez (Animation Director, Santa Monica Studio)
David Gibson (Animation Director, Santa Monica Studio)
Mehdi Yssef (Lead Gameplay Animator, Santa Monica Studio)
Erica Pinto (Lead Narrative Animator, Santa Monica Studio)
Location: Room 303, South Hall
Date: Monday, March 20
Time: 9:30 am - 10:30 am
All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: All
Join Santa Monica Studio's Animation Leads and Directors for four quickfire presentations intended to highlight the studio's diverse approach to animation. From shot breakdowns and cinematic storytelling tricks to dismemberment systems and directorial challenges, the four segments will illustrate the various ways Santa Monica Studio uses animation to further the player experience, and will hopefully both entertain attendees and inspire curiosity for the Q&A session at the end of the hour.
Attendees will get a detailed look into four diverse aspects of animation in God of War: Ragnarok, followed by a Q&A session where the studio's Animation Leadership will take audience questions.
This presentation is intended for general audiences, and anyone interested in the animation techniques used during the development of God of War: Ragnarok. Young artists, or those new to the industry, will gain insights into the creative processes of Santa Monica Studio's experienced Animation Leads and Directors, while seasoned professionals will learn more about some of the complex development challenges that the team faced during the course of a large-scale AAA cycle.