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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Animation Summit: Animation in 'God of War: Ragnarök'

Bruno Velazquez  (Animation Director, Santa Monica Studio)

David Gibson  (Animation Director, Santa Monica Studio)

Mehdi Yssef  (Lead Gameplay Animator, Santa Monica Studio)

Erica Pinto  (Lead Narrative Animator, Santa Monica Studio)

Location: Room 303, South Hall

Date: Monday, March 20

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Panel

Vault Recording: Video

Audience Level: All

Join Santa Monica Studio's Animation Leads and Directors for four quickfire presentations intended to highlight the studio's diverse approach to animation. From shot breakdowns and cinematic storytelling tricks to dismemberment systems and directorial challenges, the four segments will illustrate the various ways Santa Monica Studio uses animation to further the player experience, and will hopefully both entertain attendees and inspire curiosity for the Q&A session at the end of the hour.

Takeaway

Attendees will get a detailed look into four diverse aspects of animation in God of War: Ragnarok, followed by a Q&A session where the studio's Animation Leadership will take audience questions.

Intended Audience

This presentation is intended for general audiences, and anyone interested in the animation techniques used during the development of God of War: Ragnarok. Young artists, or those new to the industry, will gain insights into the creative processes of Santa Monica Studio's experienced Animation Leads and Directors, while seasoned professionals will learn more about some of the complex development challenges that the team faced during the course of a large-scale AAA cycle.