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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Summit: Animation Microtalks

Lana Bachynski (Senior Animator, Riot Games)

Brandon Nason (Animator, Blizzard Entertainment)

Gwen Frey (Founder, Chump Squad)

Elyse Gymer (Animator, Digital Extremes)

David Wilson (Lead Animator, Magic Leap)

Marianne Hayden (Senior Animator, Naughty Dog LLC)

Alex Bittner (Facial Animator, NetherRealm Studios)

Desiree Cassidy (Animator, Bonfire Studios)

Jonathan Marshall (Animator, Ubisoft)

Jake Clark (Animator, Studio MDHR)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Finish off the day with these fast-paced, high-energy talks. 1 hour, 10 professionals, all dedicated to educate, entertain and inspire with rants, raves, observations and wild musings on animation and the industry as a whole.

Takeaway

Attendees should leave this talk energized with a wide swath of new perspectives on animation, game development, and the community that surrounds them.

Intended Audience

Anyone and everyone who is interested in the various quirks, culture, and communities that surround animating in game development.