View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Matthew Johnson (Senior Animator, Riot Games)
Hannah Kennedy (Concept Artist, Obsidian Entertainment)
Brian Venisky (Senior Technical Animator, Rockstar Games)
Ben Sanders (Lead Animator, Pocket Gems)
Isabella Cheng (Technical Artist, Riot Games)
Xavier Coelho-Kostolny (Principal Character Artist, Magnopus)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: All
Six animators rapidly deliver their best tips and tricks. They have 5 minutes each to showcase their personal ideas, workflows, and animation techniques.
Chock full of immediately-implementable tips and tricks for animators in games, this session will leave attendees excited to get back to work!
Animators and animation enthusiasts interested in leveling up their workflow.