GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Summit: 'Baldur's Gate 3': The Ceremorphosis of the Cinematic Animation Team

Leah Caldwell  (Cinematic Animation Producer, Larian Studios)

Location: Room 2001, West Hall

Date: Monday, March 18

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

Making a game in today's world is no small feat, and Baldur's Gate 3 was no exception. Creating the cinematics for such a smash hit was an incredible undertaking by actors, artists, and animators, spread across the globe.

This session takes a look at managing a global Cinematic Animation team, with growing ambitions and goals that could shift during production. Starting from a small team of four animators and scaling up to deliver on a monumental project. From the chaos that came with Early Access, to being able to produce a full Cinematic within a week. Let's roll for initiative!

Takeaway

Attendees will gain an overview of the logistical and creative challenges involved in making a game of the scale and complexity of Baldur's Gate 3, with a focus on cinematic animation. They will learn about running an international cinematic animation team, including key approaches to processes, tools, and people.

Intended Audience

This is for those in production, those who manage international teams, those hoping to go into a production role, or those who are interested in getting a glimpse of what went into the creation of the cinematic animations in Baldur's Gate 3 from a producer's point of view.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon