Michael Goodman (Software Engineer, Blizzard Entertainment)
Location: Room 303, South Hall
Date: Monday, March 20
Time: 3:00 pm - 3:30 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Visual Arts
Format:
Lecture
Vault Recording: Video
Audience Level: All
Building a new Overwatch hero from scratch always comes with a set of unique problems that need to be solved. The ultimate ability of one of Overwatch 2's new heroes at launch, Kiriko, summons an inari gate pathway in front of her and a fox spirit that runs along the path. Kiriko's ultimate ability stands out as a limitless supply of fascinating problems that needed to be solved to deliver a highly polished visual experience.
This talk dives in-depth into those problems and how each of them was approached—covering initial brainstorming, performance considerations, and finding engineering solutions to arrive at a result closely representing vision mockups from artists.
Takeaway
Attendees will learn about real world problems with shipped solutions for Kiriko, including examples like how to dynamically move a cosmetic entity through a world in a visually pleasing way which responds to environmental concerns, maintains close proximity to a predetermined path, and avoids clipping.
Intended Audience
This is for anyone who has an interest in learning about the types of problems that can arise when providing engineering support for the development of an Overwatch hero—including weighing options to arrive at the best visual experience, performance considerations, and an attention towards detail-oriented polish. No prerequisite knowledge is necessary.