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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Animation Summit: Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond!

Henry Allen  (Senior Software Engineer, Electronic Arts)

Date: Monday, July 19

Time: 1:20pm - 1:50pm

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

This session, a follow-up to 2017's "EA Presents: N-teract", covers various new use-cases & applications in EA games that benefit from a generalized multi-character interaction system. Using examples and results from Madden and FIFA, where this technology has been applied, the session focuses on enhancements and solutions built to meet growing demands. The concept of passive interaction participation is covered, allowing characters and locators to interchangeably serve as reference points for interactions; enabling context-based single character animations, interactions with the environment, and even interactions with future intercept positions of moving objects. The session also delves into two approaches to integrating motion matching with multi-character interaction, without loss of player control; using single character motion matching to improve believability of transitions into multi-character animations as well as synchronized multi-character motion matching.


Attendees gain insight into how multi-character interaction systems can support contextual single character animation, interacting with environment, and even interacting with future intercept positions of moving objects. Two applications of motion matching in interaction, without sacrificing player control, are also covered; improving transitions into interaction and in synchronized multi-character animation.

Intended Audience

The target audience is artists, designers, and engineers with an interest in multi-character interaction, object/world interactions, and/or application of motion matching in multi-character interaction situations. Prior knowledge or experience is not required.