Brandon Nason (Senior Animator 1, Blizzard Entertainment)
Ryan Duffin (Animation Director, Undead Labs/Microsoft)
Emily Katske (Animation Lead, Bungie)
Daanish Syed (Art Director, Bit Reactor)
Euna Park (Gameplay Animator, That's No Moon)
Josiah Haworth (Senior Animator, Riot Games)
Haydn Cooper (Viewmodel Animator, Respawn Entertainment)
John Paul Rhinemiller (Associate Animation Director, Cinematics, Blizzard Entertainment)
Brian Venisky (Lead Technical Animator, Rockstar)
Simon Unger (Lead Animator, Santa Monica Studio)
Location: Room 303, South Hall
Date: Monday, March 20
Time: 5:30 pm - 6:30 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Visual Arts
Format:
Panel
Vault Recording: Video
Audience Level: All
Skilled video game animators wield a unique blend of art, design, and technical prowess to get the job done, and the Animation Bootcamp is at the forefront of sharing the relevant knowledge with developers everywhere.
The Animation Bootcamp rallies developers from all over the industry to focus on deep-dive discussions into the needs of strong character performances and player communication. Back for a seventh year, we are bringing together a group of experienced and specialized animation experts across AAA and indie.
The day will go through all facets of animation expertise: "traditional" focused talks on animation process, but also technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through a variety of tools and disciplines, we show how the unique demands of game creation is creating the need for not just great animators, but great developers.
Takeaway
Attendees will leave with a fresh perspective and new ideas on what it means to be an animator in game development. Be it tips about leveling up their animation fundamentals, new tech and processes for implementing their work in game, or how best to work with and understand game design, anything that animation comes in contact with during game development will be shown in a new light.
Intended Audience
This is for animators and other disciplines who are specifically interested in what their craft looks like at the crossroads of character performance, culture, and the community of game development.