GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Animation Summit: 'Gotham Knights': Simultaneous and Immersive Cinematic Storytelling for the Batman Family

Wilson Mui  (Cinematic Director, Warner Bros Games Montreal)

Location: Room 303, South Hall

Date: Monday, March 20

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

What happens to the Batman Family with no Batman? In Gotham Knights, the team at WB Games Montreal explored the aftermath of Batman's death with heroes Nightwing, Batgirl, Robin, and Red Hood as they tried to cope internally and with each other–all while fighting the criminals of Gotham City.

Get an in-depth look with Cinematic Director Wilson Mui into the cinematic direction and the technical process needed to make a game with four main interchangeable heroes, while making each hero's journey unique. Learn about the approach to each type of cinematic storytelling in the game and how the team supported the need for simultaneous and immersive storytelling by creating 4-in-1 cinematics, while exploring the heroes behind the mask at their most vulnerable moments.

Takeaway

With the complex challenge of making a co-op game that supports four interchangeable main player characters in Gotham Knights, attendees will get an in-depth look at the creative and technical choices in the cinematic storytelling process to allow for a comprehensive narrative experience for each hero.

Intended Audience

From producers, directors, writers, artists, animators to audio designers, this will appeal to casual viewers and experienced game developers alike. Especially any attendees interested in learning about a cinematic production pipeline that needed some out-of-the-box thinking for the creative and technical complexities in Gotham Knights.