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Animation Summit: 'Legends of Runeterra': Stacking the Deck Through Animation

Alex "Magnus" Lehmann (Associate Art Director, Riot Games)

Sean Coleman (Senior Animator, Riot Games)

Location: Room 301, South Hall

Date: Monday, March 16

Time: 9:30am - 10:30am

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

In the past, the collectible card game genre (CCG) has mostly be known for illustration-heavy games that require VFX work for some of their interactions. Therefore, they might not be on the forefront of an animator's mind when thinking about their career. "Legends of Runeterra" shows how animators can be an essential part of the player's experience as it features a broad range of animations: From large-scale onscreen effects for our champion's level-ups to small intimate moment such as a Teemo mushroom attacking the opponent's nexus, animators have become an integral part of the feel of the game.
In this talk, we will be sharing some of the takeaways the team had over the course of the production that hopefully inspire everyone to infuse their animation knowledge into many more genres in the future. With the help of animators, we are not only making a game that's more fun to play but also actively help reduce production time and solve visual problems early.


In this talk, we hope to share both practical approaches/thoughts about game development in general and animation in specific, as well as some more high-level personal takeaways with the audience. The goal is to inspire everyone to find ways of infusing their skills, artistic voice, and knowledge into all aspects of any game genre animators come across.

Intended Audience

This talk is for everyone who is passionate about animation and/or game development at any skill and experience level