View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Greg Lidstone (Performance Director, Larian Studios)
Location: Room 2001, West Hall
Date: Monday, March 18
Time: 2:10 pm - 2:40 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Format: Session
Vault Recording: Video
Audience Level: All
Mocap and Performance direction have become an increasingly important part of narrative video game development over the past 20 years while players have steadily grown more discerning about digital acting. Larian invests heavily in character performance, and their recent blockbuster 'Baldur's Gate 3' has received rave reviews for the effort. But how did Larian arrive at those performances? How do performance directors help actors make choices when crafting the personality and physical behaviour of characters? How do they redirect and adjust when things aren't going well; inspire and encourage when they are. How do we inform, but not overwhelm and collaborate to build character with our actors? In this session, Larian's Performance Director speaks about techniques and approaches used on 'Baldur's Gate 3' (and built up over 20 years of directing) to prepare and work with actors for memorable performances.
Attendees to this session will be given a glimpse of the behind-the-scenes planning and approaches to directing mocap and performance capture in BG3. There will be discussions of techniques to assist actors in finding their character and how to collaborate effectively on personality and physicality in the booth and on the mocap volume.
This session is appropriate for anyone in narrative or animation who is currently directing or interested in directing performance capture or works with data from these sessions. In addition, anyone who was inspired by BG3 and wants a better understanding of the effort that went into the performances of the citizens of Faerûn should enjoy the stories behind the stories of BG3.