Chris Landreth (Cofounder & CCO, JALI Research)
Location: Room 303, South Hall
Date: Monday, March 20
Time: 10:50 am - 11:50 am
Pass Type:
All Access Pass, Summits Pass
Topic:
Visual Arts
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
What can be noticed if done poorly, but may go unnoticed if done properly? Facial animation.
Creating believable digital performances with subtext and emotion can make all the difference when creating a cutscene, cinematic or avatar. Regardless if they are a hero character or NPC, lip sync and facial animation can make all the difference in immersive storytelling or gameplay.
This talk and interactive demonstration—using slides, video, and real-time technical examples—will cover: observing and drawing faces (highlighting key details in subtext and emotion), principles of anatomy (describing how the different facial muscles interact and reactions/triggers), and rigging and animating (dive into how to convert the knowledge of anatomy to polygons).
Takeaway
Attendees will learn how to bring believability into a digital character performance through knowledge of facial anatomy, subtext and emotion that will help drive storytelling in your next game.
Intended Audience
This is focused on detailed facial animation, which will be most valuable for animators, riggers, and character technical directors. An intermediate-level understanding of FACS, rigging and Maya (Autodesk) are beneficial for attendees.