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Animation Summit: Microtalks 2022

Brandon Nason  (Senior Animator, Blizzard Entertainment)

Lana Bachynski  (Lead Animator, Riot Games)

Jonathan Marshall  (Senior Animator, Ubisoft)

Desiree Cassidy  (Animator, Bonfire Studios)

Jerome  (Senior Animator, Hexworks)

David Wilson  (Senior Animator, Microsoft)

Pamela Barrera  (3D Intermediate Animator , ICON Creative Studios)

Yin Mendoza  (Lead Technical Animator, Rocksteady Studios)

Hollie Newsham  (Senior Animator, Lucid Games)

Maebe Jay Sewell  (Technical Gameplay Animator, Naughty Dog Inc)

Location: Room 2001, West Hall

Date: Monday, March 21

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

Skilled video game animators wield a unique blend of art, design and technical prowess to get the job done, and the Animation Bootcamp is at the forefront of sharing the relevant knowledge with developers everywhere. Back for a seventh year, we are bringing together a group of experienced and specialized animation experts across AAA and Indie. The Animation Bootcamp rallies developers from all over the industry to focus on deep-dive discussions into the needs of strong character performances and player communication. The day will go through all facets of animation expertise: 'traditional' focused talks on animation process, but also technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through a variety of tools and disciplines, we show how the unique demands of game creation, is creating the need for not just great animators, but great developers.


Attendees will leave with a fresh perspective and new ideas on what it means to be an animator in game development. Be it tips about leveling up their animation fundamentals, new tech and processes for implementing their work in game, or how best to work with and understand game design, anything that animation comes in contact with during game development will be shown in a new light.

Intended Audience

Animators and other disciplines who are specifically interested in what their craft looks like at the crossroads of character performance, culture, and the community of game development.