View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Brandon Nason (Senior Animator, Blizzard Entertainment)
Lana Bachynski (Lead Animator, Riot Games)
Jonathan Marshall (Senior Animator, Ubisoft)
Desiree Cassidy (Animator, Bonfire Studios)
Jerome (Senior Animator, Hexworks)
David Wilson (Senior Animator, Microsoft)
Pamela Barrera (3D Intermediate Animator , ICON Creative Studios)
Yin Mendoza (Lead Technical Animator, Rocksteady Studios)
Hollie Newsham (Senior Animator, Lucid Games)
Maebe Jay Sewell (Technical Gameplay Animator, Naughty Dog Inc)
Location: Room 2001, West Hall
Date: Monday, March 21
Time: 5:30 pm - 6:30 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Skilled video game animators wield a unique blend of art, design and technical prowess to get the job done, and the Animation Bootcamp is at the forefront of sharing the relevant knowledge with developers everywhere. Back for a seventh year, we are bringing together a group of experienced and specialized animation experts across AAA and Indie. The Animation Bootcamp rallies developers from all over the industry to focus on deep-dive discussions into the needs of strong character performances and player communication. The day will go through all facets of animation expertise: 'traditional' focused talks on animation process, but also technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through a variety of tools and disciplines, we show how the unique demands of game creation, is creating the need for not just great animators, but great developers.
Attendees will leave with a fresh perspective and new ideas on what it means to be an animator in game development. Be it tips about leveling up their animation fundamentals, new tech and processes for implementing their work in game, or how best to work with and understand game design, anything that animation comes in contact with during game development will be shown in a new light.
Animators and other disciplines who are specifically interested in what their craft looks like at the crossroads of character performance, culture, and the community of game development.