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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Animation Summit: Motion Matching at EA: Five Years Later

JC Delannoy  (Senior Software Engineer, Electronic Arts)

Location: Room 303, South Hall

Date: Monday, March 20

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

EA began integrating Motion Matching into its games over five years ago. This talk will discuss how EA's usage of Motion Matching has evolved over this time and where they are at now. The underlying core algorithms for Motion Matching are well known at this point, so instead JC Delannoy, Senior Software Engineer at Electronic Arts, plans to focus on higher-level concepts that have a big impact on animators, technical animators and designers.


Attendees will leave with a clearer understanding of Motion Matching and everything that should be achievable with it. The presentation is meant to share and inspire ideas on how to get the most out of our motion matching systems.

Intended Audience

This is for engineers, animators, technical animators and designers who have experience with runtime animation systems. Attendees should have general knowledge of Motion Matching animation systems and an interest in learning more about the subject.