JC Delannoy (Senior Software Engineer, Electronic Arts)
Location: Room 303, South Hall
Date: Monday, March 20
Time: 2:10 pm - 2:40 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Visual Arts
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
EA began integrating Motion Matching into its games over five years ago. This talk will discuss how EA's usage of Motion Matching has evolved over this time and where they are at now. The underlying core algorithms for Motion Matching are well known at this point, so instead JC Delannoy, Senior Software Engineer at Electronic Arts, plans to focus on higher-level concepts that have a big impact on animators, technical animators and designers.
Takeaway
Attendees will leave with a clearer understanding of Motion Matching and everything that should be achievable with it. The presentation is meant to share and inspire ideas on how to get the most out of our motion matching systems.
Intended Audience
This is for engineers, animators, technical animators and designers who have experience with runtime animation systems. Attendees should have general knowledge of Motion Matching animation systems and an interest in learning more about the subject.