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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Summit: The Legends Behind Apex Animation

Sophie Shepherd  (Animator, Respawn Entertainment)

Haydn Cooper  (Animator, Respawn Entertainment)

Minor Gaytan  (Principal Animator, Respawn Entertainment)

Location: Room 2001, West Hall

Date: Monday, March 18

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

Join industry animators from Respawn Entertainment working on the hugely successful title 'Apex Legends' as they share behind the scenes of how animators craft a legend and the balanced culture that allows them to achieve this. See animations from a variety of expertise, from first person to third, start to finish. The panel challenges perspectives of how a team can be given the freedom to create ideas, collaborate with different departments and be trusted to complete tasks on time. From Principal to Animator, each professional shares their expertise and perspectives working in an open and trusted team while consistently creating high quality animations for new legends.

Takeaway

Attendees will be shown the process of how animators craft legends while maintaining a healthy work life balance. It should challenge perspectives on management within the industry and inspire developers to allow more freedom in the development cycle.

Intended Audience

This panel is intended for game developers, leaders, animators, students and anyone interested in how our animation team works together to create memorable legends while avoiding crunch and trusting animators to take ownership over their own tasks.



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