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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Summit: Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'

Lindsay Thompson  (Associate Animation Director, Insomniac Games)

Bradley McLaughlin  (Associate Animation Director, Insomniac Games)

James Ham  (Associate Animation Director, Insomniac Games)

Stephen Camardella  (Associate Animation Director, Insomniac Games)

Robert Coddington  (Senior Animation DIrector, Insomniac Games)

Location: Room 2001, West Hall

Date: Monday, March 18

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

Join the esteemed team of Insomniac Animation Directors as they guide you on an immersive journey behind the scenes, offering a deeper exploration of the creative process behind Marvel's Spider-Man 2's animated world. From the intricacies of cinematic Quick Time Events (QTEs) to the technical and creative process of bringing ASL to the screen, they delve into both the technical challenges and creative triumphs encountered along the way. Additionally, they provide an in-depth glimpse into one of our most ambitious boss missions to date. Through this presentation, the teams aims to unveil the 'Insomniac Way,' shedding light on the inner workings and accomplishments of our animation team.


The intended takeaway of this talk is to give the audience a greater in-depth view into some of the processes, difficulties, and successes of the Insomniac animation team during the making of Marvel's Spider-Man 2.

Intended Audience

The intended audience of this talk is anyone who is a fan of animation, Insomniac Games, Spider-Man, or the Marvel's Spider-Man series.

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