GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Application of AI Technology and Organizational Design to Improve Game Quality and Productivity

Katsuhiko Sato  (Business Development & Technical Director, DeNA Co., Ltd.)

Location: Room 2016, West Hall

Date: Thursday, March 24

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Production & Team Management, Programming

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

This presentation will provide a concrete explanation in discussing how to appropriately match business use and AI technology in game product development, how to comprehensively and properly manage the development of multiple game products and R&D, and how to build organizational structure and strategy for scaling effectively based on case studies from DeNA's efforts. At the "Applying AI in Games with DeNA (Presented by Google Cloud)" presentation at GDC 2019, DeNA discussed the usage of machine learning technology to optimize the game balance in "Gyakuten Othellonia." Starting with this, we established a cross-project system dedicated to promoting and scaling the use of advanced AI in game products and have been developing a number of case studies. Through this presentation, we believe that you will be able to understand the organizational know-how for efficiently implementing and scaling AI technology for multiple game products with specific cases.


The audience will develop an understanding of the role and effectiveness of organizational structures to enable the use of advanced AI technology in games. With specific use cases, they can also take away how to plan and manage parallel processes of development and R&D for multiple game products.

Intended Audience

This talk is for managers, game developers, and R&D teams who are interested in contributing to the business through the actual implementation of advanced AI technology in game products, and strengthening organizational capabilities to achieve this. Basic knowledge of machine learning techniques is preferred, but not required.