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Applying AI in Games with DeNA (Presented by Google Cloud)

Ikki Tanaka (AI System Dept. Data Scientist, DeNA)

Samir Hammoudi (Gaming Technical Specialist, Google Cloud)

Jun Okumura (Game AI Team Lead, DeNA)

Location: Room 151, South Hall

Date: Wednesday, March 20

Time: 3:30pm - 4:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming, Business & Marketing

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

Machine learning is having transformational impact in game development. In this session, you will learn about the latest innovations in Google Cloud ML/AI. You will also see how DeNA bet big on AI and GCP in “Gyakuten Othellonia”, a popular mobile game in Japan. DeNA will share their experiences on how they simulate human players using a scalable and robust backend system built with the Cloud Machine Learning Engine.