GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Are Games Art School? How to Teach Game Development When There Are No Jobs

Brendan Keogh (Research Council Fellow, Queensland University of Technology)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Educators Summit

Format: Session

Vault Recording: TBD

Audience Level: All

There are too many game developers! Each year, game development programs around the world enroll thousands of wide-eyed students. However, with the exception of a few cities in North America and Europe, jobs simply don't exist for most of these students. In this lecture, Brendan Keogh draws off extensive research and experience with teaching game education to argue the need to approach game development education like one approaches poetry or music education: not a path to a job, but a robust and flexible creative skillset. Attendees will gain concrete strategies to better prepare students for a wider range of opportunities.


Following this session, attendees will have a more nuanced sense of the challenges facing game development students around the world, and will be equipped with concrete strategies they can take back to their own classroom to better equip their students for a wider range of opportunities.

Intended Audience

This presentation is primarily for educators. It is especially relevant to those game educators (the majority of them) who work in a global region with no large studio presence able to employ students en masse. A secondary audience exists in current and prospective students. There is no prerequisite knowledge required.