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Arm and Anbox Cloud – Making Android Game Deployment Easy (Presented by Arm)

Robbie Williamson  (Senior Director, Solutions Engineering , Arm)

Sean Varley  (Senior Director of Solutions , Ampere Computing)

Cameron Sampson  (Director of Strategic Accounts, Canonical)

Location: Room 3009, West Hall

Date: Thursday, March 24

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person

Vault Recording: Not Recorded

Audience Level: Prefer not to say


Mobile gaming is now a global phenomenon. Developing and deploying games for Android has never been easier, thanks to the growth of Arm-based server platforms on-premise and in the cloud. New scalable solutions from providers using Ampere® Altra®, and the availability of a highly scalable provisioned virtualization solution like Canonical's Anbox Cloud have considerably altered the landscape for online gaming services.

In this session hear from technical experts at Arm, Canonical and Ampere how the growth of Arm-based platforms are simplifying game development, deployment, and management while delivering a seamless, scalable experience to mobile gamers.


Attendees will learn about Arm-based development and deployment platforms, including on-premise options like Ampere Altra-based servers and cloud-hosted options like AWS (with Graviton and new NVIDIA GPU-accelerated instances like G5g) and Oracle Ampere A1. Developer options like Unreal Engine 5 and Canonical's Anbox Cloud will also be covered.

Intended Audience

This session is for game developers targeting Arm-based devices, who are looking for an easier development, deployment, and management experience than the emulation and cross-compilation required on x86 - delivering a secure, scalable, high-performance experience to mobile gamers.