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Arm Developer Summit: Arm Opening Keynote - Introducing Arm Accuracy Super Resolution and What's New in Arm GPUs (Presented by Arm)

Lisa Sheckleford  (Senior Product Manager, Arm)

Philip Garcia  (Principal GPU Architect, Arm)

Location: Room 3020, West Hall

Date: Tuesday, March 18

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsor Developer Summit

Vault Recording: Not Recorded

Audience Level: All

Arm

In our opening talk in Arm's Developer Summit at GDC, we present Arm Accuracy Super Resolution (Arm ASR), a best-in-class open-source solution for upscaling on mobile devices, derived from AMD Fidelity Super Resolution 2. Join us to learn more about how we are bringing this technology to your game engine, allowing you to introduce super resolution into titles and improve mobile game performance.

The second part of the session focuses on what's new in Arm GPUs. Arm Immortalis and Arm Mali GPUs deliver exceptional visual performance across a wide range of smartphones. Each architecture incorporates new features designed to improve graphics development, ensuring that your games are both faster and more visually impressive. This presentation discusses the recent advancements we have implemented and provides essential information on how to maximize their potential.

Takeaway

Learn why Arm ASR is a game changer for performance on mobile and gain an in-depth understanding of the characteristics of Arm GPUs and learn how to optimize the utilization of the latest graphics features.

Intended Audience

Game developers looking to improve the performance of high-quality content on mobile.



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