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Arm Developer Summit: Profiling and Optimizing Godot Engine for Mobile With Arm Performance Studio (Presented by Arm)

Clay John  (Board member and Rendering Team Lead, Godot Foundation and W4 Games)

Albin Bernhardsson  (Staff Software Engineer, Arm)

Location: Room 3020, West Hall

Date: Tuesday, March 18

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsor Developer Summit

Vault Recording: Not Recorded

Audience Level: All

Arm

In this session, we explore the practical techniques for profiling and optimizing Godot Engine's 3D renderer for mobile. We start by using Arm Streamline and Arm Performance Advisor to identify performance bottlenecks. Then, by using the Arm Mali Offline Compiler, we implement targeted optimizations. Finally, we demonstrate the process of profiling the improvements and showcase the impact on a game project.

Takeaway

This talk provides valuable insights for developers looking to enhance game performance on mobile platforms with efficient rendering techniques.

Intended Audience

Beginner to intermediate mobile game developers looking to develop profiling and optimization skills.



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