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Arm Developer Summit: Tips, Tricks, and Tools to Build the Ultimate Mobile Gaming Experiences (Presented by Arm)

Patrick Wang  (Game Developer, Arm)

Shihchin Weng  (TBC, MediaTek)

Jai Schrem  (Software Engineer, Arm)

Location: Room 3020, West Hall

Date: Tuesday, March 18

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsor Developer Summit

Vault Recording: Not Recorded

Audience Level: All

Arm

3 x 10 minute lightning talks on the following subjects:

1. Mori - Bring Lumen to Arm Immortalis, Faster - Arm
Learn how to enable Lumen on Unreal Engine for mobile. Even though the quality of Lumen is good, the amount of computation is huge. We introduce how to use Arm Accuracy Super Resolution to improve performance.

2. Enhancing Realism of Mobile Ray-Traced Shadow and Reflection in 'Arena Breakout' - MediaTek
We showcase how foliage shadows and reflections can be effectively implemented with Vulkan Ray Query on mobile platforms. We share how Vulkan OMM (Opacity Micromap) effectively reduces bandwidth along ray-casting through multiple objects. Learn how to optimize assets/performance/bandwidth on mobile platforms.

3. Capture and Analyse a Problem Frame with Arm Frame Advisor - Arm
We guide users through Arm Frame Advisor's key features to showcase how performance issues in an Android mobile game can be identified and analyzed.

Stay with us after the session to see some of these technologies in action at our demo station.

Takeaway

3 quick ideas to inspire mobile game developers to try new techniques. Opportunity to see demos, ask questions and interact with the technology.

Intended Audience

Mobile games developers looking for new ideas.



Connecting the Global Game Development Community