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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Around the Ecosystem with Polygon Labs (Presented by Polygon Labs)

Paul Bettner  (Co-Founder & Co-CEO, Wildcard)

Taehoon Kim  (CEO, Co-founder, nWay Inc.)

Charnjit Bansi  (VP, Game Design, Polygon Labs)

Sean Ryan  (CEO,

Location: Room 3009, West Hall

Date: Thursday, March 23

Time: 12:45 pm - 1:45 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Polygon Labs

The "Around the Ecosystem with Polygon Labs" session is a broad look into the various avenues in which games and gamers enter the blockchain gaming ecosystem and find value in it. This session will explore the underlying mechanics which allow blockchain to drive value to games and players.

During the session, attendees will learn about the methods in which games are inherently improved by blockchain functionality, and how blockchain is a value-add to great games, rather than the main focus.

Participants will get to hear from a spectrum of gaming developers and creators with different perspectives in the market, different roles and specializing in different platforms and genres. Despite these differences they all share one common goal: to make great games!


Attendees will get a glimpse past the “whats” and into the “whys” of blockchain. Why does blockchain gaming make sense, why adoption of blockchain into gaming is a net positive for gaming as a whole, and why do the developers see it as an opportunity.

They will gain a deeper understanding of how blockchain serves not as the feature that makes these games distinct, but as the underlying infrastructure that makes these distinct games and platforms possible.

Intended Audience

The target audience includes game players, investors, publishers & other stakeholders who are looking to stay at the forefront of emerging trends in gaming, as well as the web3 gaming curious looking to know more about what is being built here.

Prerequisite knowledge is not strictly necessary for understanding the content of the session.