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Art Direction Summit: Being Creative is a Skill, Not a Talent

Anthony Jones (Art Director & Sr. Concept Artist, Robotpencil)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Talent is earned not given. Becoming an artist for the game industry is a skill you can obtain with clear direction and practice. In this session I'll be talking about what techniques and strategies you'll need to help you go from a starving artist to a industry leader with confidence and consistency included. We will cover the mentality that will help you be resilient and the current/future tools you'll need to master to be relevant years after. I will also be doing a live demonstration as well as take questions from the audience to help clarify my talking points.

Takeaway

They should feel motivated and inspired but with a sense of direction and practical intuitive. They will also understand the value of maximizing their time as artists and become more consistent and more thoughtful during the design process.

Intended Audience

Primarily Concept Artists and Art Directors, but could resonate with all creatives of any kind as the foundation of my talking points will be useful in a broader sense as well.