Vincent Perea (Art Director, Possibility Space)
Location: Room 301, South Hall
Date: Tuesday, March 21
Time: 5:30 pm - 6:00 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Visual Arts
Format:
Lecture
Vault Recording: Video
Audience Level: All
Every indie game needs to have a marquee look that helps it stand out from a sea of other games. But how can you achieve that with a small team? Or with a tight budget? As an art director I have faced similar tough restrictions across my career. I want to share the strategies I take when designing a game's look so it stands out, without requiring a large team or extended production timeline.
This talk is about coming up with clever solutions and working smarter, not harder. I will cover topics like how to prioritize design problems, how to create a usable visual target, and how to build and effectively manage a small team.
Takeaway
With some strategic planning, and careful design focus, you can create a great looking game. Regardless of your team's size.
Intended Audience
First time Art Directors. Artists. Game Designers.