This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Vincent Perea (Art Director, Possibility Space)
Location: Room 301, South Hall
Date: Tuesday, March 21
Time: 5:30 pm - 6:00 pm
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Vault Recording: Video
Audience Level: All
Every indie game needs to have a marquee look that helps it stand out from a sea of other games. But how can you achieve that with a small team? Or with a tight budget? As an art director I have faced similar tough restrictions across my career. I want to share the strategies I take when designing a game's look so it stands out, without requiring a large team or extended production timeline.
This talk is about coming up with clever solutions and working smarter, not harder. I will cover topics like how to prioritize design problems, how to create a usable visual target, and how to build and effectively manage a small team.
With some strategic planning, and careful design focus, you can create a great looking game. Regardless of your team's size.
First time Art Directors. Artists. Game Designers.