GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Art Direction Summit: 'Borderlands 3': The Balance of Visual Individuality in AAA Games

Scott Kester (Art Director, Gearbox Software)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

This lecture will speak on balancing unique artistic designs and visual style against the rising risks, time, and budgets of AAA game development. We will dig into how Borderlands continues to retain a unique visual look and tone, and the challenges that style brings from the technological aspect to overall team dynamics. The lecture will analyze and explore multiple art successes and failures from the development of Borderlands 3. How that impacted the team, leads, and publisher, while trying to push the series forward visually, all without losing our identity and art heart will be explored . These examples will shed light into the studio's development process and overarching philosophy on art in games to further illustrate our craft.

Takeaway

Attendees will leave with insight into the way that Gearbox uses unique art, style, and tone to stand out from other games while maintaining a balance of time, team, budget, character, heart and the challenges of stylized art for Borderlands.

Intended Audience

Art directors, art leads, and concept artists would benefit most from this talk. This talk is focused towards art, how it can enrich and strengthen a game, and the risks involved in pushing art aesthetics cost effectively with a development team.