Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Jakob Tuchten (Creative Director, Might and Delight)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
Might and Delight's Jakob Tuchten explains the studio's unusual approach to creative direction, exploring how themes and techniques used in art and literature can be used as foundations for game worlds and their visual styles. Jakob will look at the variety of sources that inspired Book of Travels and give examples of how the team integrates them into game design and work practice. Might and Delight is a proudly interdisciplinary studio and in its eleven years has enjoyed relationships with museums, galleries and universities. This integrative ethos is part of every aspect of the studio's productions - from tiny design choices, to recruitment processes. This talk will explore how these working practices and lessons from art and literature can be applied in a games studio and look at how other studios can use them to build coherent games with a unique visual orientation.
Attendees will come away with ideas for ways of applying themes, styles and motifs from fine art and literature into their visual and game design. They'll also learn ways of incorporating aspects of different disciplines into studio processes and culture to benefit game development.
This talk will be of interest to game makers from diverse backgrounds who are working at the margins of the mainstream and/or who are looking to refresh their approach to visual design. Attendees benefitting from the talk might have either a personal interest or more formal experience in art history and literature.