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Aline Krebs (Game Artist, Voodoo)
Location: Room 209, South Hall
Date: Tuesday, March 22
Time: 1:20 pm - 1:50 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Working on casual titles in Voodoo, a well-established hyper-casual giant which wants to succeed in the casual field. Aline Krebs, game artist for the Berlin casual team shares the challenges the art team faced during the beginning of the studio and their journey through their first production: Plantopia, a merge-2 game about plants and DIY. The presentation covers how the art team found some solutions to communicate efficiently despite different cultures and nationalities in the context of a global pandemic, and how they dealt with a strong time constraint due to the hyper-casual expertise of the company. Aline shares a team experience and reveals more details about processes.
Attendees will gain knowledge about how to communicate efficiently and how to hack art processes when time constraints are high.
This presentation will benefit game developers who want to know more about how to communicate efficiently, especially when a team is new and needs to learn how to work together. It's also relevant for game artists in need of optimizing their processes.