Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Tori Schafer (Senior Narrative & Content Designer, Proletariat Inc.)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Creating cosmetics for games can seem like a daunting task, especially when your game relies heavily on those purchases. What are players drawn to? How can you increase engagement? What is going to sell well? Proletariat has found that the best cosmetics are created when their narrative and art team collaborates together to create skins, items, and VFX with both appealing narrative themes and visuals. Join Senior Narrative Designer Tori Schafer as she explains how Spellbreak's narrative and art teams collaborate to create cosmetics that players are excited to purchase.
Attendees will learn how narrative teams and art teams can collaborate to create cosmetics that players are excited to purchase. They will also know the "lessons learned" from the failures and successes of Spellbreak's cosmetic sales, and how that ties back to strong themes.
There is no prerequisite knowledge necessary for understanding our session. It will best benefit game artists, narrative designers, and writers.