View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Roland IJzermans (Lead Concept Artist, Guerrilla)
Location: Room 2002, West Hall
Date: Monday, March 21
Time: 5:30 pm - 6:00 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Join the Guerrilla concept-art lead in a look at the development of the visual style of the various settlements in Horizon Forbidden West. Taking an in-depth journey from the initial ideation to detailed production design of the various environments featured in the game. Sharing a unique insight into the design process used to develop the characteristic look of the factions and its inhabitants of Horizon.
Attendees will gain insights into the visual design process that led to the look of various set-piece locations within Horizon Forbidden West. Through the work of the many concept artist that took part in the ideation, to craft settlements that are unique to the world of Horizon.
The intended audience of this talk are fans of Horizon Forbidden West that are keen to find out more about the origins of the visual design of settlements and its inhabitants as well as any concept-artists interested in the design process behind the creation of the distinct factions in the game.