GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Art Direction Summit: Designing the Settlements in the World of 'Horizon Forbidden West'

Roland IJzermans  (Lead Concept Artist, Guerrilla)

Location: Room 2002, West Hall

Date: Monday, March 21

Time: 5:30 pm - 6:00 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

Join the Guerrilla concept-art lead in a look at the development of the visual style of the various settlements in Horizon Forbidden West. Taking an in-depth journey from the initial ideation to detailed production design of the various environments featured in the game. Sharing a unique insight into the design process used to develop the characteristic look of the factions and its inhabitants of Horizon.


Attendees will gain insights into the visual design process that led to the look of various set-piece locations within Horizon Forbidden West. Through the work of the many concept artist that took part in the ideation, to craft settlements that are unique to the world of Horizon.

Intended Audience

The intended audience of this talk are fans of Horizon Forbidden West that are keen to find out more about the origins of the visual design of settlements and its inhabitants as well as any concept-artists interested in the design process behind the creation of the distinct factions in the game.