Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Andrew Maximov (CEO, Promethean AI Inc.)
Jason Connell (Creative Director & Art Director, Sucker Punch Productions)
Date: Monday, July 19
Time: 2:00pm - 3:00pm
Pass Type: All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Join us for an exciting and free flowing conversation with Jason Connell, where we will ruminate on the concept of art direction, simplicity, color and light, applied to one of the breakout hits of 2020: Ghost of Tsushima.
Gain a rare insight into the mind of an Art Director from one of the most celebrated game development studios in the world.
Anyone interested in art and game development