View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Adam Volker (Creative Director, Flight School Studio)
Location: Room 209, South Hall
Date: Tuesday, March 22
Time: 2:10 pm - 2:40 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Visual Arts
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Creating on demand is difficult to do. Some days are easier than others, but productions can't always afford to wait for inspiration to strike. Adam will walk through the process of creating the fantasy forest world of Stonefly. This talk is about building the concept art process as well as jumping those annoying hurdles that come with working creatively on demand. The goal is to offer first hand practices of how to overcome creative block. The talk hopes to shed light on ways to come up with interesting worlds, new characters, and compelling images. Even if the decisions about what's pretty are subjective, the process doesn't have to be. Blank page be damned.
Attendees will take away a list of practices to help them sit down on the most Monday of Mondays and still produce creative work. The presentation will offer practical tools and approaches to help you build the next magitastical world for whatever project you are undertaking.
This talk is for junior, brand new artists, or anyone who does creative work in games. Adaptation to a culture of output and productivity on a schedule can be hard. The presentation is made to help anyone who is struggling to be inspired, and create on a consistent basis.