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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Art of 'The Last Clockwinder': Visual Cohesion

Anita Tung  (Art Director, Pontoco)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: TBD

Audience Level: All

This is an overview of the art direction for the visually striking VR game The Last Clockwinder, from early concepts to final polish. In this talk, you'll learn how the game's art direction creates a sense of unity between the game's various aspects, from mechanics to narrative. You'll also discover how the game's visual design creates a believable, grounded world for players to explore.

Art Director Anita Tung will show early brainstorms, style proof of concepts and final assets, all created with a small team that worked within the technical constraints of mobile VR hardware.

Takeaway

Attendees will take away an understanding of how art can mesh with other disciplines in game creation, as well as the specific visual design choices used in The Last Clockwinder to make it feel cohesive and visually polished.

Intended Audience

This is an all-levels talk intended for anyone interested in art making or art direction. People on small teams may find it especially useful.