Anita Tung (Art Director, Pontoco)
Location: Room 2001, West Hall
Date: Wednesday, March 22
Time: 10:30 am - 11:00 am
All Access Pass, Core Pass
Vault Recording: Video
Audience Level: All
This is an overview of the art direction for the visually striking VR game The Last Clockwinder, from early concepts to final polish. In this talk, you'll learn how the game's art direction creates a sense of unity between the game's various aspects, from mechanics to narrative. You'll also discover how the game's visual design creates a believable, grounded world for players to explore.
Art Director Anita Tung will show early brainstorms, style proof of concepts and final assets, all created with a small team that worked within the technical constraints of mobile VR hardware.
Attendees will take away an understanding of how art can mesh with other disciplines in game creation, as well as the specific visual design choices used in The Last Clockwinder to make it feel cohesive and visually polished.
This is an all-levels talk intended for anyone interested in art making or art direction. People on small teams may find it especially useful.