Jesper Tingvall (Simplygon Product Expert | Game Developer, Microsoft)
Krister Larsson (Tools Lead and Technical Producer, FatShark)
Location: Room 3022, West Hall
Date: Wednesday, March 22
Time: 3:30 pm - 4:30 pm
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Vault Recording: Video
Rendering high resolution art is the single biggest tax on any game, making art optimization a critical path to performance. While making Warhammer 40K: Darktide, Stockholm-based developer FatShark partnered with Simplygon to resolve a range of common art optimization issues. Using real examples from Darktide, FatShark will share detailed challenges and Simplygon will demonstrate a specific part of the toolset designed to solve. In this talk, you’ll learn how to go from optimizing small assets like characters to large assets like entire levels and walk away with not only a broad understanding of art optimization, but also specific solutions made possible by the Simplygon toolsets.