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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Art Optimization in the 41st Millennium: How FatShark Constructed their Central Asset Pipeline with Simplygon (Presented by Microsoft)

Jesper Tingvall  (Simplygon Product Expert | Game Developer, Microsoft)

Krister Larsson  (Tools Lead and Technical Producer, FatShark)

Location: Room 3022, West Hall

Date: Wednesday, March 22

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Microsoft

Rendering high resolution art is the single biggest tax on any game, making art optimization a critical path to performance. While making Warhammer 40K: Darktide, Stockholm-based developer FatShark partnered with Simplygon to resolve a range of common art optimization issues. Using real examples from Darktide, FatShark will share detailed challenges and Simplygon will demonstrate a specific part of the toolset designed to solve. In this talk, you’ll learn how to go from optimizing small assets like characters to large assets like entire levels and walk away with not only a broad understanding of art optimization, but also specific solutions made possible by the Simplygon toolsets.