View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Micaela Mantegna (Abogamer, Berkman Klein Center Harvard University (Affiliate), TED Fellow)
Ryan Black (Partner; Global Pillar Lead, Games and Gambling, DLA Piper)
Mirjana Prpa (Professor , Northeastern University)
Gaetano Dimita (Senior Lecturer in International Intellectual Property Law, Interactive Entertainment Law scholar., Queen Mary University, QMUL School of Law)
Andrew Maximov (CEO, Founder , Promethean AI)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
As generative AI advances, passionate discussions arise: does it expand artist's creativity or appropriate it? . Beyond just asking whether using artists' works as training data infringes on copyright, this session will explore the broader implications of AI on creativity, its ethical concerns, and the rapidly evolving legal landscape.
The panel brings together artists, technologists, and legal experts to debate over the complex layers of this hot topic, starting from:
-Generative AI in Gaming: An insight into its present and future applications.
-AI and Creativity: Is AI's 'creativity' bound by its training data? How do we define creativity in the first place?
-Ethics in AI: Explore with us the line between unethical and illegal. Understand AI's cultural, societal, and ethical impacts beyond our industry.
-Legal headaches: From basic to advanced copyright concepts, get to know more about AI's legal intricacies.
Join us for a 60-minute session and engage with our panelists during the Q&A.
The goal of this talk is to help denoise the uncertainties around the AI-ART-Copyright debate, by providing game developers with a comprehensive perspective of its ethical and legal implications, all while providing concrete technical information that could help risk mitigation strategies when employing AI generated/assisted content.
This talk is intended for anyone interested in the topics of AI ethics, art and copyright.
No prior knowledge is necessary, only interest in the topic and willingness to participate in a respectful and thoughtful way.