GDC 2025 Session Viewer
'Assassin's Creed Shadows' Music: An Artistic and Tech Journey
Jerome Angelot (Music Supervisor, Ubisoft)
Roberto Bender (Audio Programmer, Ubisoft)
Jullian Hoff (Music designer, Ubisoft)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: TBD
Audience Level: All
In this talk, the speakers will delve into the music of Assassin's Creed Shadows. Initially, they explore the music direction, the score, songs, and the diegetic music. In the latter part of the presentation, they examine the innovative Priority-Based Music System developed specifically for the Assassin's Creed franchise.
Takeaway
Collaborating with Composers on vertical music approaches; how to brief bands for video game; Priority-Based Music System; Easy Integration; Creative Collaboration; Versatile across game genres.
Intended Audience
A one-hour presentation meant for game management (Producers, Creative directors, Audio directors...), music supervisor, composers and audio teams.