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Manuel Kraemer (Graphics Programmer, NVIDIA Corporation)
Location: Room 153, South Hall
Date: Friday, March 22
Time: 3:00pm - 4:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: TBD
Audience Level: All
NVIDIA will discuss the practical implementation of "in-pipe" GPU culling and level of detail alogithms with Turing's new mesh shading technology. They will use the context of the DX12 Asteroids demo to demonstrate how programmable shading for geometry topology will revolutionize the rasterization pipeline.
Meshlets improve both IQ & performance
Programmers, Game developers