GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Asteroids Mesh Shading with DX12 (Presented by NVIDIA)

Manuel Kraemer (Graphics Programmer, NVIDIA Corporation)

Location: Room 153, South Hall

Date: Friday, March 22

Time: 3:00pm - 4:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

NVIDIA will discuss the practical implementation of "in-pipe" GPU culling and level of detail alogithms with Turing's new mesh shading technology. They will use the context of the DX12 Asteroids demo to demonstrate how programmable shading for geometry topology will revolutionize the rasterization pipeline.

Takeaway

Meshlets improve both IQ & performance

Intended Audience

Programmers, Game developers