GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Attaining Maximum Performance with Automated Tests (Presented by Space Ape Games and Arm)

Pete Harris (Senior Principal Engineer, Arm)

Chelsea Jones (Staff Software Engineer, Arm)

Stoyan Dimitrov (Senior Technical Artist, Space Ape Games)

Location: Room 2000, West Hall

Date: Thursday, March 21

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: All

Performance is hard, especially so on mobile. And with the wide range of devices, it's challenging to maintain high frame rates across them all consistently.

Find out how Arm and Space Ape Games are collaborating to improve the state of automated performance tooling that enables artists, product managers and developers to visualize performance statistics daily, with very little overhead.

In this in-depth session, Arm and Space Ape Games will explain how they integrated Arm's tools into their CI system to attain maximal performance and generate bespoke reports with data accessible to everyone, not just niche experts.

Takeaway

Attendees will learn how to integrate Arm's new performance reporting toolchain and what to do with the generated performance reports to propel the visual-fidelity of your game forward. Afterwards attendees should be capable of quickly discovering and fixing performance bottlenecks in their game.