View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Stephan Schutze (Founder and Creative Director, Sound Librarian)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial - Get your pass now!
Tutorials: Audio Bootcamp XVIII
Vault Recording: TBD
Spatial audio for VR can be quite complex. If it's not approached in the right way it can also seriously reduce the impact of a VR project. However, help is at hand! With a little guidance, you can learn everything you need to know about VR audio using the example of the family car. Using this common everyday object will allow you to analyse commonly understood elements of audio and speak in terms everyone can all understand as a method for digging into an otherwise complex challenge. In this presentation, the speaker will investigate how to maximize the impact of virtual reality audio by understanding which aspects are the most critical and which can be leveraged to increase the impact for your audience.
Attendees will gain insight to analyze common objects and how their sound behavior can be emulated to increase the impact of VR audio. The overall takeaway is the demystification of VR audio into a series of practical elements that can be applied to many different types of VR projects.
People working on VR and AR projects, both audio and non audio related roles. Producers and designers could also benefit from this presentation.