View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Gerard Marino (Composer, G-Musique)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial - Get your pass now!
Tutorials: Audio Bootcamp XVIII
Vault Recording: TBD
Composers and implementors of music and sound design for interactive media face an artistic and technical challenge that is unique among all other forms of screen music and sound: the seamless, non-annoying loop. The history of game sound has seen this challenge approached in many ways, (including ignoring it outright!) yet some of the precious-few books on game music fail to mention the most tried-and-true loop trick of all time! 14-year game music veteran Gerard Marino will blast through 7 field- tested looping techniques and strategies currently being used in AAA-console games, Indie-mobile games, and VR experiences alike. Steinberg's Nuendo (Cubase's big brother), arguably the most game sound friendly DAW, will be used to demonstrate these techniques live in real time.
The 7 field-tested strategies outlined in this talk will serve as a loop primer to the neophyte whilst providing new tricks for seasoned pros to employ in their future game music and sound looping adventures.
Beginner to intermediate audio professionals.