View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Lydia Andrew (Studio Audio Director, EA DICE)
Jason Kanter (Principle Audio Lead, Avalanche Studios)
Location: Room 314, South Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Topic: Audio
Format: Roundtable
Vault Recording: Not Recorded
Audience Level: All
This roundtable discussion will be focused on the different approaches and techniques to running an audio department. Some of the topics covered include: creative ownership, leadership styles, interdepartmental relations, management styles and team culture. This talk will not only benefit audio directors but all members of the audio department as attendees are encouraged to participate and share their own experiences and perspectives regarding the topics of discussion. Working towards the goal of determining best practices for their own audio department, department heads and department members alike will leave with fresh perspectives in regards to each other's roles. This is a chance for attendees to build and rebuild networks and creative partnerships, to encourage and share best practices and to talk about the best ways to build and maintain strong, diverse, creative teams that can work on building the best possible player experiences and the best possible experiences of making games.
Department heads take away new ideas on how to run their department, solutions to uncommon issues, and a sense of perspective from their team members. Department members take away a better understanding of what their directors have to deal with and improvements they can bring back to their own department.
While the discussion is led by audio directors, it revolves around the entire department experience. The audience consists of any member of the audio department including sound designers of all varieties (junior, senior and technical), audio QA, music and dialog editors, as well as directors themselves.