GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Audio Directors Roundtable Day 1

Lydia Andrew  (Studio Audio Director, EA DICE)

Jason Kanter  (Principle Audio Lead, Avalanche Studios)

Location: Room 314, South Hall

Date: Wednesday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

This roundtable discussion will be focused on the different approaches and techniques to running an audio department. Some of the topics covered include: creative ownership, leadership styles, interdepartmental relations, management styles and team culture. This talk will not only benefit audio directors but all members of the audio department as attendees are encouraged to participate and share their own experiences and perspectives regarding the topics of discussion. Working towards the goal of determining best practices for their own audio department, department heads and department members alike will leave with fresh perspectives in regards to each other's roles. This is a chance for attendees to build and rebuild networks and creative partnerships, to encourage and share best practices and to talk about the best ways to build and maintain strong, diverse, creative teams that can work on building the best possible player experiences and the best possible experiences of making games.

Takeaway

Department heads take away new ideas on how to run their department, solutions to uncommon issues, and a sense of perspective from their team members. Department members take away a better understanding of what their directors have to deal with and improvements they can bring back to their own department.

Intended Audience

While the discussion is led by audio directors, it revolves around the entire department experience. The audience consists of any member of the audio department including sound designers of all varieties (junior, senior and technical), audio QA, music and dialog editors, as well as directors themselves.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon