Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Scott Selfon (Audio Experiences Lead, Facebook Reality Labs)
Pass Type: All Access Pass, Core Pass, Audio Pass
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
Where does research aiming to create virtual sounds that are indistinguishable from reality intersect with today's cutting edge game audio technologies? What's it like to experience the future, and how can we use it to influence the present? Scott will discuss some of the novel experience prototypes Facebook Reality Labs Research is building today that show the directions true audio presence is evolving towards, allowing us to create sounds that are indistinguishable from reality. Since games are (usually) made in the here and now, we'll then bring back what we've learned (from both a technical and aesthetic persepctive) from the future into practical advice and guidance for today. While these experiences were designed with a primary focus on virtual and augmented reality, the themes and best practices they expose are relevant across all of the interactive experiences we're building today, no matter what the media.
Attendees will learn not only about advanced research relating to acoustic fidelity and realism, but how experiences built with that research can inform technical bets we make in today's games to create increasingly hyper-realistic soundscapes, and into which we can make higher bandwidth connections with friends and family.
The experiences detailed in this talk are applicable and accessible for a broad audience. The connections to contemporary game development will discuss concepts familiar primarily to audio content creators, programmers, implementers, designers, and producers.