Guy Somberg (Lead Gameplay Engineer, Echtra Games)
Tomas Neumann (Principal Software Engineer, Blizzard Entertainment)
Location: Room 306, South Hall
Date: Wednesday, March 22
Time: 5:00 pm - 6:00 pm
Pass Type:
All Access Pass, Core Pass, Audio Pass
Topic:
Audio, Programming
Format:
Roundtable
Vault Recording: Not Recorded
Audience Level: All
Wednesday: "Audio Programming Roundtable: Game Integration"
This roundtable session will focus on tools and techniques for integrating with game engines. Topics will center around technology choices, game audio engine design, and tool design. Newbies and experts are welcome to come and share their wisdom.
Thursday: "Audio Programming Roundtable: Low-Level Topics"
This roundtable session will focus on low-level topics such as DSPs and mixing. Topics will center around algorithms, interesting effects to implement, and integrating those effects into workflows. Newbies and experts are welcome to come and share their wisdom.
Friday: "Audio Programming Roundtable: Free-For-All"
In this roundtable session, we will cover any topics that we didn't get to in the previous two days. We will also have a Q&A session where your questions can be answered by expert audio programmers. Newbies and experts are welcome to come and share their wisdom.
Takeaway
Attendees will have the opportunity to discuss audio programming, and to ask and answer questions with other people who are interested and knowledgeable: their colleagues.
Intended Audience
This is for anyone interested in game audio programming, in any discipline. Experts are encouraged to attend all three days to ask and answer questions, and everybody is welcome to come and participate in the discussion.