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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Audio Programming Roundtable Day 2: Low-Level Topics

Guy Somberg  (Lead Gameplay Engineer, Echtra Games)

Tomas Neumann  (Principal Software Engineer, Blizzard Entertainment)

Location: Room 314, South Hall

Date: Thursday, March 23

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

This roundtable session will focus on low-level topics such as DSPs and mixing. Topics will center around algorithms, interesting effects to implement, and integrating those effects into workflows. Newbies and experts are welcome to come and share their wisdom.

Takeaway

Attendees will have the opportunity to discuss audio programming, and to ask and answer questions with other people who are interested and knowledgeable: their colleagues.

Intended Audience

This roundtable is intended for anybody who is interested in game audio programming, in any discipline. Experts are encouraged to attend all three days to ask and answer questions, and everybody is welcome to come and participate in the discussion.