Guy Somberg (Lead Gameplay Engineer, Echtra Games)
Tomas Neumann (Principal Software Engineer, Blizzard Entertainment)
Location: Room 314, South Hall
Date: Thursday, March 23
Time: 5:30 pm - 6:30 pm
Pass Type:
All Access Pass, Core Pass, Audio Pass
Topic:
Audio, Programming
Format:
Roundtable
Vault Recording: Not Recorded
Audience Level: All
This roundtable session will focus on low-level topics such as DSPs and mixing. Topics will center around algorithms, interesting effects to implement, and integrating those effects into workflows. Newbies and experts are welcome to come and share their wisdom.
Takeaway
Attendees will have the opportunity to discuss audio programming, and to ask and answer questions with other people who are interested and knowledgeable: their colleagues.
Intended Audience
This roundtable is intended for anybody who is interested in game audio programming, in any discipline. Experts are encouraged to attend all three days to ask and answer questions, and everybody is welcome to come and participate in the discussion.