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Audio Summit: Ambisonics and the Great Outdoors

Blair Devereaux  (Associate Technical Sound Designer, Team Audio)

Location: Room 3004, West Hall

Date: Tuesday, March 22

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass, Audio Pass, All Access Online Only Pass - Get your pass now!

Topic: Audio

Format: Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: No

Ambisonics are back with a fury, providing crisply-positioned spatial audio to the next generation of video games. With the onset of the next generation of consoles, hardware has finally caught up to software's capabilities, allowing for spatial audio to be utilized to an unprecedented extent. Ambisonics are the key to the next generation of spatial audio, and this talk will discuss why that is. It will cover what ambisonics actually are in addition to how they're important to your game's audio. Finally, it will discuss how using ambisonics can enhance your player's experience.


Attendees should come away with an understanding of what ambisonics are, why they matter, and how to effectively utilize them in their games. In addition, they should come away with specific knowledge about how to best utilize ambisonics in their game's mix.

Intended Audience

This talk is for anyone who is interested in field recording, game audio technology, exterior space acoustics, spatial audio, or ambisonics, whether that be recreationally or academically.